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- The WriteMe System, a shareware program.
- ---------------------------------------------------------------------------
-
- RESTRICTIONS and REGISTRATION
- ---------------------------------------------------------------------------
- The WriteMe System which you now have in your possession is an unregistered
- copy of the program. You must abide by the following rules in order to
- avoid infringing upon the copyright of Sitting Duck Software.
-
- 1. You MAY NOT distribute README.COM files which are generated by
- WRITEME.EXE without first registering your copy of the program.
-
- 2. You MAY NOT distribute any README.CMP files which are generated by
- WRITEME.EXE without first registering your copy of the program.
-
- 3. You MAY distribute README.EXE, WRITEME.EXE and the MASTER.RMC files if
- you also distribute WMMANUAL.DOC on the same diskette.
-
- 4. You MAY distribute any ASCII text file which you generate with the
- program.
-
- The unregistered, shareware version of The WriteMe System is distinguished
- by the following:
-
- 1. When using the WRITEME.EXE text editor, the bottom line contains a
- blinking red dot and the menu bar which is displayed when using the
- FILES feature will contain the words "Unregistered Version".
-
- 2. README.COM files generated by The WriteMe System will contain a
- blinking red dot on the bottom line.
-
- 3. README.CMP file contain a special code within the file.
-
- If Sitting Duck Software discovers any README.COM files in circulation
- which contain a blinking red dot or any README.CMP files in circulation
- that contain the special code, we will make every effort to uncover the
- source of the illegal files and prosecute the originator to the full
- extent allowed by law.
-
-
- Site and distribution licenses for The WriteMe System are available for a
- small fee to those engaged in BUSINESS or COMMERCIAL activities.
-
-
- WARRANTY INFORMATION
- ---------------------------------------------------------------------------
-
- The shareware version of The WriteMe System is provided without specific
- or implied warranties and is supplied "as is". Under no circumstances
- shall Sitting Duck Software or the authors of this product be liable for
- any incidental or consequential damages arising from the use of this
- product.
-
-
-
-
- Please report any problems immediately!
-
- REGISTRATION
- ---------------------------------------------------------------------------
-
- The WriteMe System may be registered for $45. Add $6 for overseas air
- shipment. Sorry, we cannot take credit cards. For UPS COD shipments
- within the continental United States, add $10. Funds must be in US Dollars
- and negotiable at a US bank. Here, cash is an acceptable form of payment;
- we have no errant employees who might intercept and steal your funds! We
- cannot, however, guarantee that the postal service will make delivery of
- your order.
-
- REGISTRATION FORM FOR "The WriteMe System"
-
- Please use this form to register rather than the order blanks at the end
- of this document. Mail to: SITTING DUCK SOFTWARE, POBOX 130, Veneta, OR
- 97487. Our telephone is (503) 935-3982
-
- Media desired _____5 1/4 _____3 1/2
-
- Date________________________ Telephone ( )____________________________
-
- Name_________________________________________________ Apt__________________
-
- Company_____________________________________________________ MS____________
-
- Address____________________________________________________________________
-
- City_________________________________________State_______ Zip or PC________
-
- Province_____________________________________ Country______________________
-
-
- Shipping Address if different from above:
-
- ____________________________________________________________________________
-
- ____________________________________________________________________________
-
- ____________________________________________________________________________
-
- ____________________________________________________________________________
-
- Comments/Suggestions:
-
-
-
-
-
-
-
-
-
-
-
-
-
- THE FILES ON YOUR DISKETTE
- ---------------------------------------------------------------------------
-
-
- WRITEME.EXE The document editor for your use.
-
- README.EXE A document reader for .CMP files.
-
- README.CMP A compressed document; this plus MASTER.RMC
- makes a README.COM file. WRITEME.EXE will
- initially load this document for you to read.
-
- MASTER.RMC A program file which is used when WriteMe makes
- a README.COM file.
-
- README.COM May contain last minute information about The
- WriteMe System. Read this first by typing in
- README and pressing <ENTER>. After you have
- read this file, an printed it if desired, delete
- it.
-
- WMMANUAL.DOC This file.
-
-
- NOTE: When DOS has a choice of running a .COM file and an .EXE file of
- the same name, DOS will run the .COM file. Since README is the
- sensible name of choice to display the documents you will be
- creating, some confusion is likely to develop. If you are not
- currently creating a README.COM file, make sure that one does not
- exist. You can do this by either deleting any existing README.COM
- file or, if you wish to save it, by renaming it to, perhaps,
- README.XXX.
-
-
-
- MACHINE REQUIREMENTS
- ---------------------------------------------------------------------------
-
- Any PC compatible running MSDOS, 640K RAM, any drive combination,
- DOS 3.xx
-
- A COLOR monitor is required to use WRITEME.EXE. Do NOT run WRITEME
- on a monochrome monitor; it will not work!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- WRITEME.EXE initially assumes that the file you will be writing is called
- README.CMP and will load that file IF it exists in the current directory.
-
-
- The WriteMe System was designed to eliminate those drab README.DOC files
- that seem to appear on almost every diskette that changes hands. We can
- all now have readme files, instructions, short documentation, letters, etc.
- presented to us in COLOR rather than monochrome.
-
-
- The WriteMe System has two parts; the WRITEME.EXE program which allows you
- to design your documents in color and save them to compressed files which
- will subsequently be read by your audience via the README.EXE program which
- un-compresses the files and allows the reader to scroll and page thru the
- document.
-
-
- Rather than have only white space, positioning and characters such as the
- * and - to highlight portions of the document, you can now add color, boxes,
- lines and blinking characters.......easily.
-
-
- The WriteMeSystem was NOT designed to produce "manuals on disc". Extensive
- manuals gain their value only after having been sent to the printer. For
- those short little files that DEMAND the users first attention, however, The
- WriteMe System will allow the recipents of your discs to immediately zero in
- on the points which you would like make foremost.
-
-
- For all practical purposes, WRITEME is an easy to use text editor. The only
- real difference is that editing can be done in color. With some exceptions,
- most keys on your keyboard will perform as expected and outline below:
-
-
-
- Insert Engages Insert mode if you are currently in Overstrike.
- Engages Overstrike mode if you are currently in Insert.
- Unlike other text editors, characters pushed off the page
- when in Insert mode are lost.
-
- Delete Deletes the character under the cursor and moves the
- following text, on the current line, one position to the
- left.
-
- Home Moves the cursor to the first column.
-
- End Moves the cursor to the end of the line of text.
-
- Ctrl + Home Moves the cursor to the beginning of the document.
-
- PageUp Displays the previous 24 lines of the document.
-
- PageDown Displays the next 24 lines of the document.
-
- Back Space When not at column 1, Deletes the character preceding the
- cursor, moves one position to the left and moves the
- following text one position to the left.
-
- When in Column 1 and the previous line is EMPTY; moves the
- current line up one line.
-
- When in Column 1 and the previous line is NOT EMPTY; appends
- the current line to the tail of the previous line. If
- there is no room on the previous line for the first word of
- the current line, no action will take place. Back spacing
- will process characters following the cursor until a colon,
- period, exclamation point or question mark is encountered.
-
- ENTER Inserts a blank line below the current line and moves the
- text under and following the cursor down to the newly
- created line. The last line of the document is lost when
- pressing ENTER. Keep several empty lines at the end of the
- document to prevent text loss.
-
- TAB In Insert mode, pushes text under and following the cursor
- 5 space to the right. Any characters which fall off the
- page are lost. The cursor moves 5 spaces to the right.
-
- In the Overstrike mode, moves the cursor 5 spaces to the
- write.
-
- Cursor keys Moves the cursor within the document, scrolling vertically
- when appropriate.
-
-
- There are a number of special keystrokes unique to the WRITEME program.
- Press <F1> while in the program to review the keystrokes. The following
- information pertains to the special keystrokes recognized by WRITEME.
- Where a + appears in the keystroke, it means you press the key for the
- character following the + while holding down the key preceeding the +.
-
-
- Alt + C Color select. Presents a moving arrow which you move with
- the cursor keys and point to the color you wish to be the
- Current Color. Press enter to establish the current color.
- All characters typed will be displayed in the current
- color. Some color selections are not allowed. A panel at
- the screen bottom displays a variety of characters so you
- can see what they will look like in the various colors.
-
- <F3> Each time you select a new color, it is added to a list of
- colors previously selected during the editing session. You
- may scroll through this list, stoping on the color you wish
- to become the current color.
-
- Shift + CursorRight or Cursor Left
-
- Paints the character under the cursor the current color.
- This key is useful when you wish to recolor a few words of
- text.
-
- Alt + E Paints the entire current line with the current color.
-
- Alt + B Changes to a blinking foreground mode. All characters
- typed will be in the current color, but blinking. Blinking
- text will blink when read by README.
-
- <F5> Causes the current color to automatically assume the color
- under the cursor regardless of what color that may be.
-
- Alt + A Displays a chart of the extended ASCII characters which you
- may use in your document. The chart is reproduced in the
- rear of the manual. To enter an extended ASCII character,
- such as ½, hold down the Alt key and enter the number of
- the character desired on the NUMERIC KEYPAD on the right
- side of your keyboard. For example, to enter ½, hold down
- Alt and press 1 then 7 then 1 and release the Alt key.
- You may not use this process to enter a character below 32
- except for the Form Feed character 12.
-
- Alt + T Takes the text on the current line and centers it.
-
- Alt + R Removes all leading spaces from a line and shift text to
- the left.
-
- Alt + K Blacks out the screen. Any keypress restores it to normal.
-
- Alt + P Engages and disengages the box protect mode which disallows
- certain keystrokes when the cursor is on a box character or
- within a box. When Box Protection is engaged, a small box
- appears to the left of the <F1> Help prompt in the lower
- right of the screen.
-
- Shift + Delete Clears the screen from the cursor to the end of the line in
- the current color.
-
- Control + R Repeats the last character typed in. Continue holding R if
- you wish many repeated characters. This is handy for
- drawing horizontal lines. You must be in Overstrike mode.
-
- Alt + L Activates the box drawing and painting features. You are
- presented with a small default box. The following key-
- strokes now apply:
-
- K Cycles through the box border types.
-
- Alt + C Selects box border color.
-
- P Paints area defined by box sides to that
- color selected for the border.
-
- B Re-establishes the box mode.
-
- F Fills area defined by box sides with spaces.
-
- S Adds a shadow.
-
- ENTER Accepts the layout and makes it permanent.
-
- <ESC> Exits drawing/painting procedure and returns
- to main editor.
-
- Alt + M Activates the block marking procedure. During the block
- marking procedure, blinking characters will temporarily
- change color as a consequence of the colors chosen to mark
- blocks. Blinking colors will be properly restored upon
- exiting the procedure.
-
- The following keys apply to the block marking procedure:
-
-
- S Marks the beginning of the block that is to
- be deleted, copied or moved.
-
- E Marks the end of the block that is to be
- deleted, copied or moved.
-
- C Captures but does not delete block.
-
- Shift + C Captures and deletes the block.
-
- D Deletes but do not capture the block.
-
- P Places captured block with the upper left
- corner at the current cursor position.
-
- <ESC> Exits block procedure.
-
-
- Box drawing, painting and block procedures are limited to the displayed
- portion of the document.
-
-
- <F10> Activate the file menu. You may perform the following by
- highlighting the procedure and pressing enter.
-
- 1> Removes the current file from memory and begin writing
- a new file. Save your current file first.
-
- 2> Loads a previously written and compressed file. Only
- files with a .CMP extension will be presented for menu
- selection.
-
- 3> Loads an ASCII text file for conversion to a README
- file. Only files with a .DOC extension will be
- presented for menu selection. An ASCII text file is
- characterized by a CR LF at the end of each line.
- Lines may not contain more than 80 characters. The
- loadable file size is limited to 190 lines. All
- characters above ASCII 223 will be replaced with a "▀".
-
-
- 4> Saves the currently loaded file as a compressed README
- file. Reading README.CMP files requires the README.EXE
- program. If you wish to distribute your document as
- a .COM file, select menu choice 6.
-
- 5> Saves the currently loaded file as an ASCII text file.
- If you want the file viewable by the DOS Type command,
- do not put characters in the 80th column.
-
- 6> Makes a README.COM file by appending the compressed
- document to a copy of the MASTER.RMC file. This will
- probably be the method preferred by most as the
- README.EXE file need not be on the distribution disc.
-
- 7> Sends the currently loaded file to printer port 1.
-
- 8> Shells to DOS
-
- 9> Exits WRITEME.
-
-
- EXAMPLES
- ----------------------------------------------------------------------------
-
- Creating a Box
-
- Box drawing is confined to the area of your document which is currently
- on the screen.
-
- 1. Scroll the document so that the area you wish to enbox is approximately
- in the center of the screen.
-
- 2. Press Alt + L to establish the box/painting mode.
-
- 3. Use the Cursor and Shift + Cursor keys until the box is the desired
- size and shape and at the desired location.
-
- 4. Press Alt + C to select the color of the box.
-
- 5. Press K until you get the box style you wish.
-
- 6. If you wish to paint the box contents, press P to establish the painting
- mode, press <ENTER> to capture the paint job and press B to re-establish
- the box mode. If you wanted to paint ONLY, you would now press <ESC> to
- return to the main editor.
-
- 7. If you wish to have a shadow, press S
-
- 8. Press <ENTER> to capture the box.
-
- 9. Press <ESC> to return to the main editor.
-
-
- You can make boxes larger than that which will fit on one screen by making
- two boxes, one below the other, changing the characters at the joints to
- ASCII 179 and then removing the horizontal lines that divide the box.
-
-
- Block Operations
-
- Block Capturing and Deleting is confined to the area of your document which
- is currently on the screen. You may, however, Put a captured block anywhere
- in your document.
-
- 1. Scroll the document so that the block to be defined is approximately
- in the center of the screen.
-
- 2. Press Alt + M to establish block operations.
-
- 3. Move the cursor to the upper left corner of the block you wish to define,
- press S to mark the beginning, move the cursor to the lower right corner
- of the block and press E. The entire block will be highlit.
-
- 4. To capture but not delete the block, press C.
-
- 5. To capture & delete the block, press Shift + C.
-
- 6. To delete but not capture the block press D.
-
- 7. To put the captured block on the same screen, move the cursor to the
- upper left corner of where you would like the block and press P. If
- the block will not fit, nothing will happen.
-
- 8. To put the captured block in a different area of your document, press
- <ESC>, scroll to new area, press Alt + M, locate the cursor and press
- P.
-
- 9. Press <ESC> to return to the main editor.
-
- README.EXE
- ----------------------------------------------------------------------------
-
- README.EXE only processes files named README. When you are through composing
- your file in WRITEME, rename the README.CMP file to README. If you wish to
- re-edit the file it must be renamed README.CMP.
-
- README can determine what kind of video card is in use but it cannot see
- through the card and determine what kind of monitor is attached to it. For
- this reason it is necessary for the program to ask about the monitor. This
- procedure is necessary because monochrome monitors are often attached to
- color cards. README will translate the colors you have assigned to the
- document to colors which are visible on monochrome monitors if the person
- reading the document tells the program that they have a monochrome monitor.
-
-
- README.EXE recognizes the following keys:
-
-
- CursorUp/CursorDown Scrolls forward and backward through the
- document.
-
- PageUp/PageDown Pages forward and backward through the
- document.
-
- <F5> Sends the file to printer port #1.
-
- <ESC> Exits the program.
-
-
- Of course, README.EXE may be placed in a batch file.
-
-
-
-
- COMPRESSED DOCUMENTS
- ----------------------------------------------------------------------------
-
- Compressed README files are often shorter than an equivalent monochrome ASCII
- text only file. A color document and the README.EXE file may take up only
- slightly more disc space than just plain text files.
-
- Due to the nature of the compression algorithm used you cannot have more
- than 230 consecutive characters which are the same or more than 230
- consecutive spaces in your document. If you require 3 or 4 blank lines in
- your document, you should break up the space with a - or other character
- which seems suitable.
-
- README.COM files
- ----------------------------------------------------------------------------
-
- In most cases, the preferred choice will be to save your document as a
- .COM file. README.COM files have the document reader and the compressed
- document combined into a single file. If you know the document recipient
- already has README.EXE and you are down to the last byte of floppy disc
- space, send the compressed document only; otherwise send a README.COM file.
- You cannot rename README.COM to anything else.
-
-
- ASCII chart
- ============================================================================
-
-
-
- 12 FormFeed
-
- 32 33 ! 34 " 35 # 36 $ 37 % 38 & 39 '
- 40 ( 41 ) 42 * 43 + 44 , 45 - 46 . 47 /
- 48 0 49 1 50 2 51 3 52 4 53 5 54 6 55 7
- 56 8 57 9 58 : 59 ; 60 < 61 = 62 > 63 ?
- 64 @ 65 A 66 B 67 C 68 D 69 E 70 F 71 G
- 72 H 73 I 74 J 75 K 76 L 77 M 78 N 79 O
-
- 80 P 81 Q 82 R 83 S 84 T 85 U 86 V 87 W
- 88 X 89 Y 90 Z 91 [ 92 \ 93 ] 94 ^ 95 _
- 96 ` 97 a 98 b 99 c 100 d 101 e 102 f 103 g
- 104 h 105 i 106 j 107 k 108 l 109 m 110 n 111 o
- 112 p 113 q 114 r 115 s 116 t 117 u 118 v 119 w
- 120 x 121 y 122 z 123 { 124 | 125 } 126 ~ 127
-
- Character representations for the following ASCII values will not print
- correctly on your printer unless it is set for the IBM mode.
-
- 128 Ç 129 ü 130 é 131 â 132 ä 133 à 134 å 135 ç
- 136 ê 137 ë 138 è 139 ï 140 î 141 ì 142 Ä 143 Å
- 144 É 145 æ 146 Æ 147 ô 148 ö 149 ò 150 û 151 ù
- 152 ÿ 153 Ö 154 Ü 155 ¢ 156 £ 157 ¥ 158 ₧ 159 ƒ
- 160 á 161 í 162 ó 163 ú 164 ñ 165 Ñ 166 ª 167 º
- 168 ¿ 169 ⌐ 170 ¬ 171 ½ 172 ¼ 173 ¡ 174 « 175 »
-
- 176 ░ 177 ▒ 178 ▓ 179 | 180 + 181 ╡ 182 ╢ 183 ╖
-
- 184 ╕ 185 ╣ 186 ║ 187 ╗ 188 ╝ 189 ╜ 190 ╛ 191 ┐
-
- 192 └ 193 ┴ 194 ┬ 195 ├ 196 ─ 197 ┼ 198 ╞ 199 ╟
-
- 200 ╚ 201 ╔ 202 ╩ 203 ╦ 204 ╠ 205 ═ 206 ╬ 207 ╧
-
- 208 ╨ 209 ╤ 210 ╥ 211 ╙ 212 ╘ 213 ╒ 214 ╓ 215 ╫
-
- 216 ╪ 217 + 218 + 219 █ 220 ▄ 221 ▌ 222 ▐ 223 ▀
-
-
- Characters above 223 are not available for use with The WriteMe System.
-
-
-
-
- +-------------------------------------------+
- | THE SITTING DUCK GALLERY OF FINE SOFTWARE |
- +-------------------------------------------+
-
-
-
- YOUR PERSONAL NUTRITIONIST $39.00
-
- Fine tune your diet for health and longevity. Create
- and store recipes. Analyze recipes, meals, food items
- and daily regimens for all nutrients, including the
- Essential Amino Acids.
-
-
- MicroMacroBat $35.00
-
- A batch file enhancement program which provides for many
- functions not available from DOS; scrolling, box drawing,
- screen coloring, vertical printing, sound, highlighted bar
- menuing and much more. Includes a small text editor for
- writing batch files.
-
-
- THE LISTENING ROOM $34.95
-
- Helps to locate your loudspeakers and listening position
- to avoid standing waves and prevent severe dips caused by
- nearby room boundaries. Not for full range electrostatics.
-
-
- WS-OFFSET $34.95
-
- Regardless of what the manufacturer of you sub-woofer/
- satellite loudspeaker system states, the sub-woofer
- cannot be placed anywhere within the room without the
- potential of severe response penalties. WS-OFFSET
- displays the resulting response/phase curves which
- result when the woofers and satellites are at different
- distances from the listener.
-
-
- WISP (Whole Instruction Serial Processor) $45.00
-
- A new language interpreter and programming environment
- developed for creating disc based catalogs, tutorials,
- testing, etc.
-
-
- G'DAY MATE $35.00
-
- Daily diary, record keeping and a whole lot more.
- Text files can do math for home inventory, checkbook
- balancing, etc.
-
-
-
-
-
- LMP (Loudspeaker Modeling Program) $49.50
-
- Includes a passive filter design program. LMP predicts the
- frequency and phase response of your loudspeaker design after
- you input information about the drivers and network in use.
-
-
- QuickBox (Loudspeaker Enclosure Design) $34.95
-
- An easy to use program for determining the proper enclosure
- volume and tuning for vented, sealed and forth order band-
- pass loudspeaker enclosures. Supplied with an expandable
- library of popular driver.
-
-
- A-FILTER $30.00
-
- A companion to the ACTIVE FILTER COOKBOOK by Don Lancaster.
- Designs op-amp based active filter networks to the 8th order.
-
-
- Batch Effects $25.00
-
- A control file for use with MicroMacroBat. Contains 31
- routines for BLOADing saved screens using special effects
- such as fades, pushes, overlays, curtains, etc.
-
-
-
-
-
-
-
-
-
- We are looking for program ideas. If you have need for software to do
- a particular job and cannot find it, let us know. If your idea has
- possibilities we will consider writing it.
-
-
-
- +------------------------------------------------------------------------+
- | REMIT TO: Sitting Duck Software PO Box 130 Veneta, OR 97487 |
- +------------------------------------------------------------------------+
- | ORDERED BY: SHIP TO: |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- +------------------------------------------------------------------------+
- | Your PO Number: Date of order: |
- +---+-------------------------------------------+------+-------+---------+
- | # | PROGRAM TITLE | QUAN | PRICE | TOTAL |
- +---+-------------------------------------------+------+-------+---------+
- | 1 | The Listening Room | | 34.95| |
- | | | | | |
- | 2 | Loudspeaker Modeling Program | | 49.50| |
- | | | | | |
- | 3 | MicroMacroBat | | 35.00| |
- | | | | | |
- | 4 | Your Personal Nutritionist | | 39.00| |
- | | | | | |
- | 5 | WISP (Whole Instruction Serial Proc) | | 45.00| |
- | | | | | |
- | 6 | The WriteMe System | | 45.00| |
- | | | | | |
- | 7 | G'Day Mate | | 35.00| |
- | | | | | |
- | 8 | A-Filter | | 30.00| |
- | | | | | |
- | 9 | P-Filter | | 25.00| |
- | | | | | |
- |10 | Woofer/Satellite Offset | | 34.95| |
- | | | | | |
- |11 | Batch Effects | | 25.00| |
- | | | | | |
- |12 | QuickBox | | 34.95| |
- | | | | | |
- |13 | | | | |
- +---+-------------------------------------------+------+-------+---------+
- | Media size desired: [ ] 5¼ [ ] 3½ |
- +-----------------------------------------------+--------------+---------+
- | Subtotal | |
- ■ Add $6 for OVERSEAS AIR shipment. ---+ +--------------+---------+
- ■ Add $3 for UPS GROUND shipment. +-----} |Extra shipping| |
- ■ Add $6 for UPS AIR shipment. ---+ +--------------+---------+
- | Total | |
- Tendered: [ ] Cash [ ] Check [ ] M.O. +--------------+---------+
-
- Sorry, we cannot accept credit card orders or checks drawn on other than
- U.S. banks.
-
- If this form is in a spiral bound manual, you may gently tear it out.
-
-
-
-
- +------------------------------------------------------------------------+
- | REMIT TO: Sitting Duck Software PO Box 130 Veneta, OR 97487 |
- +------------------------------------------------------------------------+
- | ORDERED BY: SHIP TO: |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- +------------------------------------------------------------------------+
- | Your PO Number: Date of order: |
- +---+-------------------------------------------+------+-------+---------+
- | # | PROGRAM TITLE | QUAN | PRICE | TOTAL |
- +---+-------------------------------------------+------+-------+---------+
- | 1 | The Listening Room | | 34.95| |
- | | | | | |
- | 2 | Loudspeaker Modeling Program | | 49.50| |
- | | | | | |
- | 3 | MicroMacroBat | | 35.00| |
- | | | | | |
- | 4 | Your Personal Nutritionist | | 39.00| |
- | | | | | |
- | 5 | WISP (Whole Instruction Serial Proc) | | 45.00| |
- | | | | | |
- | 6 | The WriteMe System | | 45.00| |
- | | | | | |
- | 7 | G'Day Mate | | 35.00| |
- | | | | | |
- | 8 | A-Filter | | 30.00| |
- | | | | | |
- | 9 | P-Filter | | 25.00| |
- | | | | | |
- |10 | Woofer/Satellite Offset | | 34.95| |
- | | | | | |
- |11 | Batch Effects | | 25.00| |
- | | | | | |
- |12 | QuickBox | | 34.95| |
- | | | | | |
- |13 | | | | |
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